
Ferrari
Driving Experience
This was supposed to be part of a render-on-demand system that could render different configurations off the configurator system, but Ferrari shifted away from the concept and it is not available anymore.
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I was brought on when the car was fully prepared and the basic driving animation was done in 3ds Max. I brought the animation from 3ds Max into Unreal, helped animate most of the shot's camera movements, and independently built up the background environment. The only elements I was not involved in was the preperation of the car itself, the edits of the final cut, and the animation of the leaves during the interlude.
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It's an old project by now, which could benefit greatly from modern advances in rendering techniques, but I like to show it all the same, as it is the only driving film that I got to build from beginning to end. I would say it was a considerable achievement at the time, especially for real-time rendering.
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