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Ferrari

Driving Experience

This was supposed to be part of a render-on-demand system that could render different configurations off the configurator system, but Ferrari shifted away from the concept and it is not available anymore.

I was brought on when the car was fully prepared and the basic driving animation was done in 3ds Max. I brought the animation from 3ds Max into Unreal, helped animate most of the shot's camera movements, and independently built up the background environment. The only elements I was not involved in was the preperation of the car itself, the edits of the final cut, and the animation of the leaves during the interlude.

It's an old project by now, which could benefit greatly from modern advances in rendering techniques, but I like to show it all the same, as it is the only driving film that I got to build from beginning to end. I would say it was a considerable achievement at the time, especially for real-time rendering.

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