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Joolz

Web Configurator

The goal of this project was to repurpose our configurator systems for cars on a configurator for child strollers.

 

Joolz was gracious enough to send actual strollers to the office, which we were able to use as a definitive reference, especially for the complex folding mechanisms that we had to rig and animate manually. We were also sent a set of samples for all configurable fabrics, which we scanned in our specialized equipment to get our basic texture data. On the digital side, we were provided with the basic geometry. This did not include the fabric however, which we had to model ourselves.

Reference
CAD Delivery
Final Model
Final Render

What's interesting about this project is that it was created before raytracing or pathtracing was possible in the Unreal Engine. To achieve our final look, we baked shadowing data directly onto the geometry through an internal 3ds Max tool, baked a shadow plane for the drop shadow underneath, and created a system that could switch a shadowing decal inside the stroller on and off, depending on if the cover is up or down to cause that shadow.

Here is an example showing the difference:

Before
After

Although created with outdated technology by today's standards, I think our ingenuity as artists allowed us to create something that can still be shown today. Our final product were hundreds of variation renderings, configured by seperately rendered masks.

You can check out the most recent version of the configurator here:

https://www.joolz.com/create-your-own.html

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